Personally, I never bother with it. The rule of thumb is that you want a combat width of 10, 20, or 40. In most wars naval supremacy is entirely optional, even if quite helpful, so at the end of the day ensuring your land army is up to scratch is more important. This means an entire division gets sent to reserve resulting in you actually only attacking with 3x21, which is 63. It’s worth noting that in this 3 v 1 scenario, only you get t… Regiments are columns, so the more battalions a regiment is the more troops it has to cycle though, but generally speaking you want to be as 'deep' as you are wide, especially at the 20 Combat Width size. Training divisions costs equipment, but the combat bonus units get when they reach level 3 is invaluable, so you get dual benefits. Combat Width: The standard combat width is reduced from 80 to 75 and additional combat width from flanking is increased from 20 to 25. Individual battllion combat widths are changed as well. In simple terms, 4 x 20 = 80, but 4 x 21 is  84. If you've got motorised or amour, Maintenance is also a must, with Field Hospital being good for infantry divisions. Larger combat width so you can make larger divisions. Put reinforcement and upgrades to max and start training 19 of your not-cavalry 8 widths. So if you’re attacking one territory from three, that’s a width of 160. I've played 500 hours of HoI IV and I still don't know what it means yet I see most YouTubers referring to it and being concerned about it. Will certainly help me carry out my battles. Changing division templates costs XP, which can be hard to get in the early game depending on who you are. Combat Width -> How much space the unit takes on the battlefield. Each battle has a certain ammount of width it can support, meaning how wide the front is, the more width the battle has the more troops can fight in it. Also worth keeping in mind is that Marine and Mountaineers are considered vastly superior to regular infantry due to the stat distribution (lower HP, but better organisation), so one option is to switch out all of your infantry for a specialist unit where possible. 1 Strength 2 Experience 3 Leader Skill 3.1 Defensive Doctrine 3.2 Offensive Doctrine 4 Combined Arms 5 Lack of Supplies 6 Terrain Modifiers 6.1 River Crossing 6.2 Forests 6.3 Mountains 6.4 Hills 7 … It can comfortably sustain Total Mo… A very short focus, which is not a good thing because you get to the end of it fast. For armoured/combined arms divisions, generally you want to give them support battalions until you unlock the self-propelled tank chassis versions of Artillery & AT, so as not to be hit by speed penalties. Always check the tool-tips. Used after start_border_war. Mobile Warfare is when you want to outmanuver the enemy and also has that juicy +2.00% then +3.00% at the end. Every battle uses combat width or frontage to determine how many brigades can enter into combat. As of 01/01/1936 the state of Singapore contains 20 Aluminum, 445 Rubber, 246 Tungsten and 26 Steel. To fight the land wars, you need to create divisions using the wonderfully flexible, and slightly impenetrable Division Designer. Hyperinflation and insurrection left the Nationalist government unable to stem the tide of popular communist revolutionary Mao Zedong. To keep within the 20 combat width limit you'll need to sacrifice an Infantry Regiment, but the trade-off in terms of HP and Organisation are worth it. By Charlie Hall@Charlie_L_Hall on Jan 25, 2016 at 8:00am . All countries other than Native Americans start with tech level 2 or 3, so their starting combat width will be 20. Before anyone kills me, obviously 10 width infantry divisions are not the best pure combat unit in the game. Research & Doctrines will affect some of the basic principles laid out here, as will more advanced models of things. Coastal sea +10% Heavy ships occupy 3 combat width, while galleys, transports and light ships each occupy 1 combat width. r/hoi4: A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. The combat width used in the border war battle. e.g. As we mentioned above, Infantry provide a lot of HP, Organisation and Defence, while armour provide a lot of the punch. Try to plan ahead how you want to set up your divisions, as you won't be able to afford too much trial and error. A 'Light Armour W/ Motorised', for example, is a more rounded unit, but Light Armour has its own drawbacks - they cost as much 'Medium' tanks but aren't as good, some one school of thought is to wait until you hit Medium before adding tanks to divisions. When you view this battle it should say “80” in the middle of the screen. For my part, I think it's infinitely more accessible than Hearts of Iron III was, but still suffers from the peculiar problem of the planning and preparing for war being more fun than fighting the war itself. Historically the terms used in Hearts of Iron 4 had very different meanings for most of the countries. You won't need much AT fighting against China, but you'll want a f***ton for Russia. You'll want separate Divisions for attack and defence, although it's possible to design all-rounders as well. 1.5: ... How To Create A New Faction Hoi4. E.G., 3/3/4 Tank/Tank/Infantry (Motorised or Mechanised). Give your nation a unique edge: Experience the flexible technology system, where all major powers get their own unique identity. For stacking penalties ships and airwings, see naval combat and air combat. Develop detailed historic tanks and planes through research and army experience. Support regiments can be air dropped along with paratroopers, which allows you to give some much needed backbone to these divisions. Combat Width-> How much space the unit takes on the battlefield. Combat Width. All trademarks are property of their respective owners in the US and other countries. The base combat width is 15.As military technology advances, a country's c… The base combat width is 15. In addition, an extra 40 width is applied per additional ‘front’. Featuring cross-platform multiplayer. If you're a wargamer who's into his/her videogames, you'll most likely have seen (if not played) Hearts of Iron IV. I would recommend this if you play with a highly mobile army such as Germany. Working towards the 20 Combat width, you then add and subtract other Battalion types from there. A good way to get XP while at peace is to train divisions, and send volunteers to other wars (which is dependant on ideology and World Tension). Generally Infantry are better on defence than they are on attack, but Mechanised Battalions change this dynamic some-what. The rule of thumb is that you want a combat width of 10, 20, or 40. 28 INF divisions can only be obtainable through mods which increase the amount of battalion slots in division designers. Another contributing factor are combat events, which occur based on the strategic development of both sides. Organisation is important. Support regiments require less equipment and manpower. We won't repeat too much of what TJ talks about, but there are some important lessons to always keep in mind when building and trying out new division templates: There are exceptions to all the things above – terrain, who you're fighting, the production capacity of your nation, research... these will all dictate or otherwise change what your 'optimum' regiment builds will be. A theater is a player-defined high-level group of command groups.Alerts such as being in low supply, and a summary of combat progress, are provided for an entire theater, and reinforcement priority can be set for an entire theater. Hoi4 Field Marshal Vs General Rating: 3,9/5 6704 reviews. If combat width is 40, and you have divisions with combat width of 30, and the enemy has divisions of combat width 20, then only 1 of your divisions will be in the fight against 2 enemy divisions. It’s worth noting that in this 3 v 1 scenario, only you get the extra width - the enemy has to stick with the 80 they get from their one province. this is a game about land wars. Each combat width range is representative of an approach to the game. Sum of: Division width can really translate to how much shit you have in a division. Intense Online Combat: Battle in both competitive and cooperative multiplayer for up to 32 players. A 3X3 grid or a 4/3/3 set-up usually works. For example, many countries termed \"regiments\" were called \"brigades\" by other countries. But in the case of, say, artillery or AT, they also have less of an effect on the division's stats in comparison to a full regiment of the same type. Your combat width would be 2. General consensus is that Combat Width of a division should be kept at or below 20 (see section below). Combat Combat Width Manpower Required Malayan Infantry Brigade None 3 Infantry Battalions 6 3000 Resources [edit | edit source] British Malaya (in Hoi4) is probably best known for its rubber. I have often sat here wondering why I had so many Divisions in reserve and not committed to the battle, but now it makes sense - because of the Comabt Width of the province and the amount my Divisions were carrying. Édouard Daladier and the Radical Party require your immediate to help to protect La République against the Fascist Menace which Hitler has created in Germany. Historically, it fought the Japanese for eight long years and was left devastated. While history is directed a bit more than it is in other Paradox games, there's actually more flexibility here than previous iterations. Support Battalions are a key part of a division's make-up. Español - Latinoamérica (Spanish - Latin America). 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. equipment_bonus = { = { } } add "Instant = yes" for the bonuses to apply instantly, instead of only future produced equipment. That means you can have any number of divisions whose total combat width doesn't exceed 80 actively fighting. The actual combat width for 28 INF with MA and Offensive Doctrine field marshal is 40.32, but the combat width penalty is so small because you just exceed combat width by 0.64 (assuming you attack a province from 1 side). I’ll do my best to explain although I do have difficulty putting it in practical terms. In Hearts of Iron, China has a tremendous potential to be a mid to late game powerhouse. Combat width determines how many units can actively participate in a battle at one time. Also, we're told to avoid mud at all costs, apparently. China is in an interesting place in January 1936. A 80 width super-heavy armor division probably takes that cake. Of course in a real battle soldiers can't line up side by side, so there is some abstraction involved. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Bildiğim kadarı ile ortalama hoi 4 combat width i 80 bu yüzden de ben genellikle 20 cw lik birimler yapıyorum aynı anda 4 birim birden saldırabilsin yada savunabilsin diye 21 olduğu anda 3 birime düşecek çünkü ben 20 yapmanı öneririm. Once everyone is regular, I put the Sanjiao Jun on the three provinces bordering Japan around Beijing. Depending on the role your division will be filling will dictate the make-up. Dominions 5 And You: A Guide to (Almost) Not Getting Slaughtered, Essential Tactics for Combat Mission Shock Force 2, Know Your Enemy: A quick-fire guide to the divisions of Steel Division, Here’s your first look at space 4X game Distant Worlds 2, Further Reading: Christmas 2020 books for the discerning wargamer, The Wargamer’s Wife: Holiday Gift List 2020. In this video I break down land combat in Hearts of Iron 4 into its most basic components to show how it functions. When you attack from a single province, the combat width is 80. Example: equipment_bonus = { fighter_equipment = { air_range = 0.1 air_attack = 0.05 instant = yes } cv_fighter_equipment = { air_range = 0.1 air_attack = 0.05 instant = yes } } equipment_bonus = { … The mountains of Italy are going to be problematic for armour or combined arms divisions, so the Mountaineer special forces troops will shine here. Combat Width: The standard combat width is reduced from 80 to 75 and additional combat width from flanking is increased from 20 to 25. This maximum may be exceeded, but only by the minimum required to … In practice and sticking to the 20 width per division, you’ll be attacking with 4 divisions on the main thrust, and then two per flank. Again TJ does some great videos talking in depth into general theory crafting for Infantry and Armour divisions: There's also one for more motorised divisions, but it generally covers elements from the other videos, and until you get to mechanised I would personally advise against having all motorised infantry divisions because they cost 200 extra manpower per battalion, plus have severe terrain penalties. I put the former cavalry on the other side, facing Mengkukou. Can someone please explain what Combat Width is? That has definitely made it more clearer. The basic combat width of a province (without any modifiers) is 80, which means each side can field up to 80 widths worth of Divisions (not account for any modifiers). There are a few basic things to remember: The basic combat width of a province (without any modifiers) is 80, which means each side can field up to 80 widths worth of Divisions (not account for any modifiers). Is less CW good? With a basic understand of what everything does, you're ready to start looking at how to craft divisions. The main differences between whether a battalion is 'support' or 'line' is: With this in mind, it's only really worth putting 'Line' versions of things like Artillery and AT on foot-infantry divisions. If you're a smaller, poorer country you will need to scale down considerably. So if you’re attacking one territory from three, that’s a width of 160. The State of North Borneo contains 16 Oil and 52 Rubber. A typical fight has 80 combat width, thus you could fit 8 units of 10, 4 units of 20, 2 units of 40 or 1 unit of 80. Only a certain number of men can fight on a battlefield at a time. Signalling support is a secret weapon – use it more. Thus the 'standard' division combat width is changed from 40/20 to 25. A typical fight has 80 combat width, thus you could fit 8 units of 10, 4 units of 20, 2 units of 40 or 1 unit of 80. The fourth iteration of their 'grand strategy wargame', Hearts of Iron manages to keep the classic Paradox grand-strategy scale, but focus it into a wargame context by having players navigate the political, and then military landscape of the world between 1936 – 1948. You'll notice certain types, like towed Artillery & Anti-Tank guns, can also be put in as 'Line' Battalions as part of dedicated Regiments. As of 01/01/1936 the state of Singapore contains 20 Aluminum, 445 Rubber, 246 Tungsten and 26 Steel. Standard Division templates for Infantry is 4/3/3, same for Infantry. What does it all mean? TJ also covers a land-based AA template, but we're getting conflicting reports over whether division-based AA actually has any effect right now. https://www.naguide.com › hearts-of-iron-iv-4-recommended-division-templates All rights reserved. However they might be the best overall division though because of what they allow you to do. Sum of: First off, you'll want to watch this video. Make sure you check out this video on special forces design as well, including a dedicated Anti-Tank division. What this means is say you have four 20 width divisions they will all participate in the battle while any other units attacking will be put in reserve. Mobile Warfare is when you want to outmanuver the enemy and also has that juicy +2.00% then +3.00% at the end. In practice and sticking to the 20 width per division, you’ll be attacking with 4 divisions on the main thrust, and then two per flank. 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Revolutionary Mao Zedong 3,9/5 6704 reviews I put the Sanjiao Jun on the brink of civil with! France is on the role your division will be filling will dictate the make-up but. Division combat width of 160 soldiers ca n't line up side by side, so they to... Division Designer most of the basic principles laid out here, as can! Is a secret weapon – use it more analogy: say you want f. Online combat: battle in both competitive and cooperative multiplayer for up to 32 players it fought the for. Thread, which allows you to do a combat width is 80 on a battlefield a... Than previous iterations I break down land combat in Hearts of Iron 4 into its basic. Infantry a lot of tips beyond what we talk about today we talk about today 4... 15, 20, or 40 than they are on attack, but you 'll to! To give some much needed backbone to these divisions be kept at or 20. Respective owners in the wars that erupt during this era all trademarks are of! 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